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Emilie Clucas

Disrupting Ourselves: The Problem of Learning in Higher Education (EDUCAUSE Review) | E... - 2 views

  • Many of these practices are not part of the formal curriculum but are in the co-curriculum, or what we used to call the extra-curriculum (e.g., undergraduate research).
  • In how many courses do students feel a sense of community, a sense of mentorship, a sense of collective investment, a sense that what is being created matters?
  • aybe that’s the intended role of the formal curriculum: to prepare students to have integrative experiences elsewhere. But if we actually followed the logic of that position, we would be making many different decisions about our core practices, especially as we acquire more and more data about the power and significance of those experiences.
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  • So, how do we reverse the flow, or flip the curriculum, to ensure that practice is emphasized at least as early in the curriculum as content? How can students “learn to be,” through both the formal and the experiential curriculum?
  • In the learning paradigm, we are focusing not on the expert’s products but, rather, on the expert’s practice.
  • Designing backward from those kinds of outcomes, we are compelled to imagine ways to ask students, early and often, to engage in the practice of thinking in a given domain, often in the context of messy problems.
  • What if the activities enabled by social media tools are key to helping students learn how to speak with authority?
  • hen, when the course is implemented, the instructor alone deals with the students in the course—except that the students are often going back for help with assignments to the technology staff, to the librarians, and to the writing center folks (although usually different people who know nothing of the instructor’s original intent). So they are completing the cycle, but in a completely disconnected way
  • team-based model asks not only how all of these instructional experts might collaborate with faculty on a new design but also how some of them (e.g., embedded librarians) might play a role in the delivery of the course so that not all of the burden of the expanded instructional model falls on the instructor.
  • key aspect of the team-based design is the move beyond individualistic approaches to course innovation
  • or any large-scale version of e-portfolios to be successful, they will require at the program and institutional level what Iannuzzi’s model requires at the course level: a goals-driven, systems-thinking approach that requires multiple players to execute successfully. All levels speak to the need to think beyond individual faculty and beyond individual courses and thus can succeed only through cooperation across boundaries.
  • ay to innovate is by converting faculty.
  • In higher education, we have long invested in the notion that the w
  • hinks about all of these players from the beginning. One of the first changes in this model is that the
  • nstead, the c
  • urrounded by all of these other players at the table.12
  • As described above, e-portfolios can be powerful environments that facilitate or intensify the effect of high-impact practices
  • The Connect to Learning (C2L) project (http://connections-community.org/c2l), a network of twenty-three colleges and universities for which I serve as a senior researcher, is studying e‑portfolios and trying to formulate a research-based “national developmental model” for e‑portfolios. One of our hypotheses is that for an e-portfolio initiative to thrive on a campus, it needs to address four levels: institutional needs and support (at the base level); programmatic connections (departmental and cross-campus, such as the first-year experience); faculty and staff; and, of course, student learning and student success.
  • s a technology; as a means for outcome assessment; as an integrative social pedagogy; and through evaluation and strategic planning.
  • macro counterpart
  • We need to get involved in team-design and implementation models on our campuses, and we need to consider that doing so could fundamentally change the ways that the burdens of innovation are often placed solely on the shoulders of faculty (whose lives are largely already overdetermined) as well as how certain academic support staff
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    The author is Associate Provost and Executive Director of the Center for New Designs in Learning and Scholarship at Georgetown University. The author refers to Clayton Christensen's "disruptive innovation" term to refer to the recent changes in higher education. The author argues that a key source of disruption in higher education is coming not from the outside, but from internal practices. This administrator points to the increase in experiential modes of learning, how education is moving from "margin to center", which proves to be powerful in the quality and meaning of the undergraduate experience as well as the way business is conducted. The author refers to the National Survey of Student Engagement (NSSE) and its publishing of a "high impact practice" list, strategies which are connected with high retention and persistence rates, such as undergraduate research, service/community-based learning, and global learning. These practices also have a significant influence because they increase (according to George Kuh) student behaviors that lead to meaningful learning outcomes. The author summarizes how technologies can play a key role as new digital, learning, and analytics tools make it possible to mimic some features of high impact activity inside classrooms, changing when and how students can engage in course content. Since the greatest impact on learning is in the innovative, integrative, and socially networked experiences, then the author argues that faculty and staff need to re-create dimensions of these experiences by bridging the classroom with life outside of it. He concludes that connections between integrative thinking, or experiential learning, and the social network should no longer be an afterthought, but the connection that should guide and reshape learning in higher education. This article would be most useful for administrators and faculty who inform decisions related to technology infrastructure and tools for teaching and learning.
Angela Adamu

technology and collaboratIve learnIng best PractIces: global report and recommendations - 1 views

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    This is a global quantitative research study conducted by SMART technologies on the outcomes of investing in collaboration technologies. There were 319 participants, selected from the United States, Europe, United Kingdom, and Asia. 100 of the participants were administrators, 158 in teaching and instruction and 58 were IT or media specialists. The participants all worked in higher education, k-12 establishments and other institutions such as ministries. A few were education administrators not affiliated with any school in particular. The study measured participants' performance levels on thirty-two best practices/ elements grouped into six dimensions namely: student collaboration, engagement and learning outcomes; teacher efficiency and retention; assessment for and of learning; flexible/blended learning; holistic system-wide practices; successful implementation. The highest scoring elements were learning through collaboration, learning culture, positive impact through sense of achievement or creativity, problem solving, online information sharing, digital content implementation and knowledge sharing. The lowest recorded scores were for advanced learning modes, remote learners and social development. The study concluded that while technology enables student improvement and better learning outcomes, a strong support system should also be in place to provide training, high quality content, and best practices. This study is valuable to educators who are interested in locating research on the effect of collaborative technology on student learning outcomes.
Emilie Clucas

The LMS mirror: School as we know it versus school as we need it and the triumph of the... - 0 views

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    The authors of this article work for the Center for Teaching, Learning, & Technology at Washington State University. They looked at learning management systems and how currently they do not accurately capture what students have learned. Both authors discovered that the majority of assignments that make up students' experience with the higher education curriculum do not ask them to think, but to recall lectures, text, or both, which may be why LMS are designed to reflect this idea. They examine the concept and perception of a learning environment from the classroom to the internet and their relationship to views of teaching and learning. Examples and research, including an example of a Web 2.0 pro-social effort, are used to demonstrate the difference between the current state of teaching and learning, and an emerging vision. The authors refer to Educause Center for Applied Research, Morgan's (2003) study. Morgan reports, faculty were gaining, at least one key principle of good practice from LMS, increased feedback to students (Chickering & Gamson, 1987) through the use of the online gradebook. According to Morgan (as cited by Brown and Peterson, 2008) this was an outcome that "alters" faculty relationships with students and students with their own work. The authors predict that the successful LMS application of the future will be a gradebook that accommodates shifting ways of receiving feedback. The authors believe that a successful gradebook will be recognized as a communication tool that allows faculty and students to have a variety of communication options (faculty to student, faculty to groups of students, etc.). They point to the instructional challenge of guiding the tool discussion toward issues related to outcomes and what quality performance looks like. The authors refer to the LMS of the future capturing not in our learning about, but in learning "to be". Faculty are seeking a place for students to learn and operate which complements student im
Corey Schmidt

Edutopia - YouTube - 0 views

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    Edutopia, an organization dedicated to innovating and reforming education, created a video on the integration of technology in education. While the video is geared towards a K-12 audience, the main concepts are relevant to higher education. Resources available through technology should be used to the best of an instructor's ability. Technology should enhance the classroom and lessons. Students take an active role in their learning process while creating projects such as movies and podcasts.  Utilizing technology within education allows students to share their work with the rest of the world. The students are also able to learn at their own pace, master concepts, and move on when all the necessary skills and knowledge have been learned. This is a significant transition from the previous way of learning. Within the video, Edutopia explains "integrating technology with face-to-face teacher time generally produces better academic outcomes than employing either technique alone." The role of the teacher has shifted to a facilitator. Now it is up to colleges, universities, and K-12 schools across the country to integrate technology into the classroom.
Emilie Clucas

Making learning visible and meaningful through electronic portfolios. Change - 0 views

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    This article explains the need for e-portfolios, how they can be used as a tool, and several examples from colleges who have successfully implemented them with students. The author makes connections to the National Survey for Student Engagement (NSSE) survey, suggesting that e-portfolios may be associated with high-impact practices to improve engagement and retention. This new way of documenting evidence of learning and learning outcomes considers students as able to exercise their voice in presenting and representing their learning, with a focus on reflective learning. The author argues that since pedagogy and curriculums are changing, the way we assess students should also change to reflect this shift. This article would be most helpful for faculty and faculty development centers looking for concrete ways to implement and maximize the use of e-portfolios. The author is Vice President for Quality and Assessment at the Association of American Colleges and Universities (AAC & U) and writes from an assessment perspective.
Emilie Clucas

Aligning curriculum and evidencing learning effectiveness using semantic mapping of lea... - 1 views

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    This article covers the challenges faced by institutions who offer online courses and seek accreditation. The authors from American Public University System in West Virginia share a successful example of how their fully online institution addressed this issue by implementing an open source warehouse and semantic engine to analyze content and materials, while aligning learning activities to goals and objectives across all of the courses in their School of Business. The results shared by the authors indicate a detailed and accurate way of mapping the knowledge base to formed goals and objectives. The article demonstrates that using this technique allows for connections between goals and objectives and course content. For online colleges, this technique provides administrators the ability to quickly assess materials and effectively plan in advance for staffing and development needs. This article would be beneficial for administrators of online programs and faculty to assess learning outcomes as an automated process which might allow for more transparency within an institution.
Corey Schmidt

Faculty Center for Teaching and Learning: Technology And Learning Outcomes - YouTube - 0 views

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    Four faculty members from Ferris State University share their experiences integrating technology into their classrooms, usingto the Faculty Center for Teaching and Learning. The Center assists faculty members in learning technologies to enhance their lesson plans. All four faculty members insist the technology is easy to learn and use as enrichment to coursework. The technology allows the faculty members to establish a presence, both online and on-ground, all while using technology their students are already familiar with. Faculty members, as well as information technology employees, at higher education institutions are the intended audience for this video. Each faculty member described a different technology he or she uses within the classroom (both online and on-ground). The four technologies described include Adobe Connect, iTunes U, CPS pulse clickers, and Poll Everywhere. Adobe Connect is a way for students and faculty members to engage online, including back and forth real-time discussion. iTunes U allows faculty members to share podcasts of lectures and lessons for students to listen or watch at their leisure. CPS pulse clickers enable students to take tests and quizzes during class and receive immediate feedback and grades. The CPS pulse clickers also let the professor know what material students have or have not mastered, dictating the rest of the lecture. Finally, Poll Everywhere allows faculty to poll students before, during, or after class, increasing student engagement, as cell phones are typically used to poll.
Angela Adamu

Podagogy: The iPod as a learning technology - 0 views

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    This is a research project undertaken by Crispin Dale and John Pymm from the University of Wolvehampton in the United Kingdom, to explore the use of the iPod as a technological learning tool. The iPod is defined as a portable media player designed by Apple Company originally as an audio player, but subsequently updated to include video, social media, games and many other applications. The authors mention that the iPod was categorized by Berry (2006 cited in Dale & Pymm, 2009) as disruptive technology that challenged conventional education practices. The podagogy project was conducted in the University of Wolvehampton performing arts courses. The term 'podagogy' is defined as a portmanteau term used to define the iPod's dual usefulness as a podcast and technological tool. Using three different projects requiring students' use of the iPod to retrieve information and create knowledge, students were expected to deliver outcomes showing a range of skills that included creative and performance skills, interpretive skills, research and assimilation skills and synthesis of complex theories and information. Five themes that emerged from the project were * Flexible learning. Students had the freedom of time and space to reflect on their own work away from the classroom and the teacher. * Creative learning. Students were empowered to think more creatively about their work. * Sensory learning. Students learned through sound and kinesthetically. * Personalized learning. Students felt a sense of satisfaction at being able to upload their own personal works. * Collaborative learning. Students worked with others on dance, drama and podcasts for the iPod. The aim of this article is to demonstrate to educators, the use of the iPod as an effective technological tool that can enhance student learning and participation because the students of the present era are greatly influenced by technological shifts and trends.
Emilie Clucas

Engaging Lecture Capture: Lights, Camera... Interaction! (EDUCAUSE Quarterly) | EDUCAUS... - 0 views

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    The author of this article is the Assistant Dean of Academic Administration at the College of Computing and Digital Media at DePaul University. This article focuses on the benefits of lecture capture for in-class and online students. The author states that this tool changes classroom sessions for those in traditional classes and replaces classroom lectures for online courses. Increasing the interactivity in lecture captures can improve student engagement and learning outcomes as the seven principles for good practice in undergraduate education is similar to good practice in lecture capture. This system captures video of the instructor, two whiteboards, and any information displayed on the instructor's computer, including PowerPoint presentations, Excel spreadsheets, and other software. The author mentions in a study of 29,078 in-class students at the University of Wisconsin-Madison, which used lecture capture to augment their classroom experience, 82 percent of the students would prefer a course in which lecture content is recorded, and 60 percent were willing to pay extra to have this technology available to them. Students cited the benefits of: making up for a missed class, watching lectures on demand, improving retention of class materials, improving test scores, and reviewing material as a complement to in-class interactions. To improve actual learning outcomes, the author suggests that instruction using lecture capture should include interactive discussions and activities and that successful course lecture capture requires a well-planned strategy. She encourages administrators to: provide a lecture capture system, define policies for use, and train faculty and students. The author cautions that faculty are educators and need to concentrate on the content and presentation, warning that they should not be expected to become technical experts. The article concludes that data which demonstrates significant increases in student learning will be a motivating fact
Emilie Clucas

Service blueprinting: Transforming the student experience. Educause Review Online. - 0 views

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    This article describes the value of having a "service lens" in strategic implementation of technology in higher education. The authors view higher education as a co-created set of activities and experiences, having value only in their use over time, which is a shift from traditional thinking. They share that this strategy requires a belief in service systems existing in order to serve consumers, employers, and society at large. A service lens puts the consumer (the student) at the center of improvement and innovation initiatives, considering the consumer's experience to be a foundation for looking at how to make important changes in higher education. The authors argue that service blueprinting can be used to transform a traditional course to an online course while enhancing efficient delivery of content, the student experience, and student learning outcomes. Several examples are shared from the authors' institution, Arizona State University, with evidence pointing to an increase in student success, achievable learning outcomes, and reducing cost. This article would be most helpful for faculty and staff looking to take a strategic approach in making decisions about technology based on the student experience.
carrie saarinen

Grajek, S. (2014). Top-Ten IT Issues, 2014: Be the Change You See. EDUCAUSE. March 24, ... - 0 views

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    In the 2014 top-ten list, EDUCAUSE panelists and members identified learning outcomes, IT leadership and staffing models, instruction technologies, IT funding, providing access, and risk management as the primary challenges in higher ed IT. These issues differ greatly from the topics identified by Gartner, Inc in their annual IT issues report for CIOs however because this list was created by EDUCAUSE members - all of whom are higher ed IT professionals - the list provides a context for understanding campus IT responses to trends identified by Gartner.
wimichaeljsmith

Kim, J., Kwon, Y., & Cho, D. (2011). Investigating factors that influence social presen... - 0 views

This study focuses on the relationship between demographics, social presence and learning satisfaction in higher education distance learning. Technological advances has expanded the "classroom" to...

EDL762 higher education online learning

started by wimichaeljsmith on 15 May 14 no follow-up yet
Emily Boulger

Online social networking: A synergy for learning. - 0 views

The article Online social networking: a synergy for learning, found in the International online journal of educational sciences, describes a research study conducted by Gazi, Aksal and Ozhan are as...

started by Emily Boulger on 18 Jan 13 no follow-up yet
Angela Adamu

21st Century Education vs. 20th Century Education - 0 views

shared by Angela Adamu on 13 Jan 13 - Cached
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    This four minute long video posted on the web by www.21stCenturyEducationalLeadership.com, is a visual comparison of twentieth century and twenty-first century education. The intent is to answer the questions put forth by educators about the most important differences between the two educational eras. Employing the use of metaphoric terms, the video refers to the previous era as "filling the vessel", and the latter as "kindling the fire". The video content showcases the evolution of education from a system characterized by time based, information and fact regurgitation, to discovery and outcome based method of learning where students acquire meaningful knowledge, connected to their talents, interests and experiences. In the 21st century, students have a great deal of freedom which rather than creates more disciplinary problems than the 20th century, results in fewer ones because the students are actively engaged in an environment where the teacher is no longer the judge and they can work collaboratively. This video is directed at students and they are asked to join the discussion by indicating which option they would choose.
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